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OpenGL
Last modified: Tuesday, April 19, 2005 

A 3-D graphics language developed by Silicon Graphics. There are two main implementations:
  • Microsoft OpenGL, developed by Microsoft
  • Cosmo OpenGL, developed by Silicon Graphics
  • Microsoft OpenGL is built into Windows NT and is designed to improve performance on hardware that supports the OpenGL standard. Cosmo OpenGL, on the other hand, is a software-only implementation specifically designed for machines that do not have a graphics accelerator.

    Another standard that is popular for rendering 3-D images is Direct3D.

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    For internet.com pages about OpenGL . Also check out the following links!

    Related Links

    opengl.org 
    Offers content for developers and end-users, along with daily news updates, tutorials, downloads, and documentation.

    Silicon Graphics OpenGL Home Page 
    Contains links to OpenGL documentation, FAQs, technical information, courses, news, and related sites.

    Direct 3D analysis
    This articles provides information on Direct 3D and OpenGL APIs.

    OpenGL at IBM
    Contains information on OpenGL-related products, technical articles, newsletters, and activities, both inside and outside of IBM.

    OpenGL for OS/2 FAQ
    This is a technial FAQ regarding OpenGL for OS/2.

    OpenGL portability notes
    This document presents information which will help to maximize OpenGL across different computer systems and within different configurations of similar systems.

    OpenGL projects and examples
    Provides information on the OpenGL Utility Toolkit (GLUT) as well as summaries and examples of projects using OpenGL. Includes links to the Special Interest Group on Computer Graphics.

    Yahoo!'s OpenGL page
    Yahoo!'s directory of OpenGL.

    related categories

    Gaming

    Graphics Standards

    related terms

    3-D software

    Direct3D

    SGI


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